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You play as part of a crew, and you have to work together in order to get anything done. Tanks are a big part of Red Orchestra 2, and there is no simple way to drive a tank around the battlefield. None of these issues have an impact on the actual gameplay, but it is an annoyance worth mentioning.
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Achievements are also broken right now, so you might get some random pop-ups for things that you haven’t done. I know a few people that started at higher levels with a weird amount of kills. As of right now, this system is bugged, so I can’t really say too much about it. You can level up as you play, unlocking weapons and upgrades. If a player is failing to perform their role, you can vote to have them removed. They can also use smoke grenades, which are crucial in providing cover so you can attack your enemies’ often well-guarded defenses. Squad leaders mark targets for artillery, so the commander can sit back by a radio and call it down quickly. A step below the commander are squad leaders, which can vary in number depending on how many people are playing. Each team has a commander who can call down artillery, aerial reconnaissance, or mortar strikes, and force teammates to respawn. What really makes the roles interesting is the Territory game mode. On some game modes, like Fire Fight, you can pick simply your soldier type - rifleman, sniper, machine gunner, etc. There is never a dull moment you’ll always have someone fighting by your side, and your life will constantly be in danger. 64 players can go fight to death on giant maps with tanks and infantry. The multiplayer is what this game is all about.
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They serve their purpose as a background for the single-player, but they fail to react in ways an actual person would. Enemies can run by each other, and not react to seeing one another at all. If our goal was to defend a building, some of them would jump in and out of the windows, which is not normal behavior. I had my guys running in front of my machine gun while I was firing, and sometimes they would shoot me in the back if I was standing between them and an enemy. The AI during the single-player is really incompetent. The robust multiplayer is enough to make it still worth your time, but if you don’t like playing with others, you might want to sit this one out. The campaigns are a great intro to the gameplay mechanics, but they lack the depth and story of a regular story mode. If you are looking for a great single-player experience, you won’t find it here. It’s about eight hours worth of content, so you might as well just do it. You could jump right into the multiplayer action, but you’ll appreciate RO2 a whole lot more if you take the time to learn all of its details.
RED ORCHESTRA 2 HEROES OF STALINGRAD TANK COOP HOW TO
While that might not sound like fun, they are almost essential to teaching you how to play the game. These could be considered toss-away experiences, since they are basically multiplayer matches with just you and a bunch of AI bots running around. There are two single-player campaigns, one for the Germans and one for the Soviets. Each side has its own weapons that are very realistically modeled, all of which are fun to shoot people with. You play as either the Germans or the Soviets as they fight for control over Stalingrad. Red Orchestra 2: Heroes of Stalingrad is a first-person, multiplayer-centric shooter set in WWII. Red Orchestra 2: Heroes of Stalingrad (PC) If you’re sick of the current trend in this genre, and want something that’s a little bit different, then have I got a game for you. Five years ago, most gamers where tired of seeing WWII games, and now the cool kids are playing modern warfare shooters. World War II has never been this interesting.